Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iKt9N-kFAb7-UJDiE-ucrFx-8fwXD | 7/15/7 | 63.8 | 0.71 | 2026-07-02 15:23:59 · 33m 31s | |
| CSGO-9wJ5M-7CkGC-YWuPX-i23DT-rvMpP | 19/23/4 | 70.2 | 0.95 | 2026-07-02 11:38:49 · 50m 13s | |
| CSGO-L2yXp-odfBt-DWqUa-meLwK-WnaQM | 15/17/12 | 88.7 | 1.17 | 2026-07-01 19:12:36 · 34m 54s | |
| CSGO-Dqhwe-ER7oN-jCfkO-Ef9Vo-iNBYN | 12/17/6 | 72.8 | 0.87 | 2026-06-21 21:04:38 · 36m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.