Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mw7uX-hHAUQ-BdASP-HWaJo-M4R4M | 14/16/6 | 86.7 | 1.02 | 2026-07-04 21:57:43 · 30m 25s | |
| CSGO-5Jvjq-e43do-848WA-PvhdP-EJyXD | 12/13/3 | 51.4 | 0.92 | 2026-07-04 20:00:21 · 32m 22s | |
| CSGO-9mj8y-JEoRu-n8QGt-xpcua-k6siB | 25/17/8 | 108.9 | 1.53 | 2026-07-03 23:22:39 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.