Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y9Ycp-Uv34R-3jcrd-AjKXb-SvTKF | 18/13/2 | 94.7 | 1.25 | 2026-07-03 20:35:23 · 28m 14s | |
| CSGO-Zs2TL-2J7MB-8K3EQ-A6mBU-3krFF | 14/17/4 | 61.8 | 0.83 | 2026-07-02 19:24:28 · 37m 48s | |
| CSGO-PjoPb-m2itv-pT65V-aicR7-GAzpH | 19/17/5 | 69.3 | 1.16 | 2026-06-14 13:54:56 · 39m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.