Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kqRRH-swJdq-oCLds-J46Gr-aNLsE | 15/16/3 | 111.4 | 1.13 | 2026-07-07 19:19:26 · 21m 0s | |
| CSGO-eS5sC-rCwVX-Gv9c8-maxSm-L4zAC | 18/16/3 | 84.0 | 1.10 | 2026-07-07 18:48:40 · 28m 9s | |
| CSGO-AZj7X-qMkH4-fwBEv-sPL25-2VkDA | 25/9/1 | 94.4 | 1.76 | 2026-06-11 12:59:55 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.