Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uKmw3-KKSXG-3Fx2a-W6x6K-wS3ED | 23/26/6 | 77.2 | 1.02 | 2026-07-06 18:09:40 · 43m 21s | |
| CSGO-yNbZB-fwyW3-PuQEj-nwKic-wup3B | 18/16/9 | 99.0 | 1.36 | 2026-07-03 08:09:51 · 26m 50s | |
| CSGO-btJ3P-ta8JP-6deHN-i5ata-VaDND | 15/18/8 | 77.3 | 1.03 | 2026-07-02 20:16:29 · 35m 18s | |
| CSGO-JuOMY-aGYkS-vckTd-sCXdj-PtcZH | 13/18/4 | 69.1 | 0.74 | 2026-06-29 20:05:51 · 31m 33s | |
| CSGO-DwZzN-kKMFY-eWd3x-G3AwC-vJedJ | 18/13/5 | 112.8 | 1.58 | 2026-06-28 12:23:46 · 26m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.