Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k9sZB-UrCfx-9jMEs-mMCa3-ZC9WB | 23/7/2 | 166.6 | 2.47 | 2026-07-04 14:32:47 · 17m 52s | |
| CSGO-Vsfuf-34Gst-E7m95-epsPw-jBcBN | 14/17/4 | 75.8 | 1.02 | 2026-06-25 19:05:06 · 34m 17s | |
| CSGO-BHZQk-i3bie-OParz-ZcL24-cpxMM | 17/18/5 | 87.8 | 1.16 | 2026-06-22 19:23:08 · 31m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.