Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J9uva-szfQr-W2V4X-yVxtA-UqTiA | 18/16/5 | 89.2 | 1.25 | 2026-07-04 22:57:45 · 28m 29s | |
| CSGO-jr2mp-qpaBj-e6c2E-mHjK3-czQqJ | 23/14/3 | 76.5 | 1.35 | 2026-07-04 22:02:34 · 42m 29s | |
| CSGO-Lm26Y-L8HkH-sopQa-8Stvj-DOizO | 16/15/4 | 81.2 | 1.35 | 2026-07-02 17:45:46 · 34m 40s | |
| CSGO-27ASy-cJHZh-v6sqF-W26aB-bKbtH | 21/11/5 | 121.1 | 1.78 | 2026-06-24 20:01:16 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.