Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dbJ5D-wwnHZ-P3JaO-iHfhL-Dx9TM | 6/11/4 | 49.4 | 0.64 | 2026-07-01 18:49:31 · 27m 4s | |
| CSGO-UWa3P-kZQ35-siMEd-FA3x7-xyZQM | 14/14/9 | 72.1 | 1.14 | 2026-06-28 20:17:42 · 33m 32s | |
| CSGO-xSjFz-f25NK-nTNdU-d6BK7-t9H5O | 16/12/3 | 85.8 | 1.32 | 2026-06-25 21:16:08 · 36m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.