Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L6iqO-BFy6h-kSvKh-KiHS8-69frM | 13/20/7 | 90.5 | 0.95 | 2026-07-07 22:34:26 · 37m 27s | |
| CSGO-DP8eO-inhKO-JYLxu-F6CTp-EE5qB | 19/9/4 | 121.2 | 1.79 | 2026-07-04 19:10:31 · 25m 8s | |
| CSGO-Up4B9-TWqpy-m88kX-jFoS2-oBCJC | 26/10/2 | 132.1 | 2.05 | 2026-06-25 22:03:36 · 26m 50s | |
| CSGO-RYKuR-RxjEp-WUmyv-ds7WA-id5yD | 18/11/2 | 86.8 | 1.31 | 2026-06-23 22:34:10 · 27m 51s | |
| CSGO-qWNy8-niDBd-cdUbe-hbK7F-ZoZUN | 14/13/8 | 62.5 | 1.10 | 2026-06-23 21:05:29 · 29m 43s | |
| CSGO-CNys8-dUrnW-XHEyh-tNEJr-nNjeC | 20/18/5 | 87.5 | 1.17 | 2026-06-23 17:04:26 · 39m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.