Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-95xYn-RzKOV-jRxyR-RL9pK-Vb37M | 19/12/1 | 102.8 | 1.53 | 2026-07-03 20:09:30 · 20m 42s | |
| CSGO-uBW37-jNHRw-Z3mLL-mwuyr-BWRZQ | 26/20/9 | 84.5 | 1.33 | 2026-06-28 16:23:00 · 47m 36s | |
| CSGO-6PNZA-tdEMm-2GTrn-OTKGS-s7u8O | 23/18/3 | 108.7 | 1.38 | 2026-06-28 15:32:17 · 39m 44s | |
| CSGO-J8Qd4-qDjOk-HJS2y-9fApn-DXykG | 19/20/4 | 98.6 | 1.06 | 2026-06-27 22:19:12 · 36m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.