Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sty79-KpXRS-nROfm-ibPkC-rcpmJ | 17/16/4 | 76.4 | 1.10 | 2026-07-06 03:53:50 · 40m 19s | |
| CSGO-aReHL-cjOaV-C5t9Q-Ux97k-dYmQD | 8/5/1 | 47.9 | 1.20 | 2026-07-03 01:16:23 · 21m 28s | |
| CSGO-wXeiA-oPrVj-qOKyN-C3KzO-WwrBE | 16/14/2 | 87.1 | 1.33 | 2026-07-02 14:48:36 · 33m 2s | |
| CSGO-VHtKF-7oD6z-e35Ny-uvTpw-4VatH | 10/10/1 | 44.1 | 0.88 | 2026-06-30 19:40:06 · 32m 36s | |
| CSGO-RNKiU-O6c5j-Ej98L-PUC7H-fnnYF | 7/14/0 | 60.5 | 0.40 | 2026-06-24 02:46:08 · 22m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.