Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5yaM7-PWWeV-c9hJB-pDwP8-aUPRO | 17/17/3 | 75.1 | 1.13 | 2026-07-04 21:03:11 · 40m 57s | |
| CSGO-KVwmp-BHzz4-erGoF-sPXqE-J9tvE | 17/20/9 | 72.4 | 1.02 | 2026-07-04 19:55:08 · 53m 59s | |
| CSGO-bfmvY-MVqe2-PRU5Q-E4mnb-c5LXL | 15/7/6 | 123.8 | 1.94 | 2026-07-04 19:20:10 · 24m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.