Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D6a6a-y2OM9-Nyvsk-4cXaM-t8MUD | 11/5/2 | 68.9 | 1.46 | 2026-07-06 13:32:37 · 24m 25s | |
| CSGO-n7NTk-XdDQV-scBDb-27W4v-MrSnB | 15/14/8 | 71.2 | 1.22 | 2026-07-06 12:54:30 · 35m 10s | |
| CSGO-ahczT-Y2JXk-QD5uL-2kme4-KBdqA | 10/16/2 | 56.0 | 0.60 | 2026-07-03 17:34:20 · 34m 32s | |
| CSGO-JTUFf-8rtB8-wGOMi-KkHcQ-TnduB | 22/17/8 | 98.4 | 1.32 | 2026-07-03 16:07:43 · 37m 43s | |
| CSGO-YOwwa-NYEWr-7Brcr-MMyz6-ddbhQ | 18/17/4 | 95.3 | 1.27 | 2026-07-03 05:14:08 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.