Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f8VPT-L9SYE-EWNQA-bOWeP-S7YpG | 17/14/3 | 66.8 | 1.20 | 2026-06-28 12:25:08 · 43m 30s | |
| CSGO-SUJJ6-jyuC7-heWTr-T9Ee9-HebRF | 9/16/6 | 56.9 | 0.66 | 2026-06-28 11:42:19 · 33m 10s | |
| CSGO-BJqbA-HtncQ-W9cCh-EmCuZ-b5EiJ | 9/15/1 | 35.1 | 0.50 | 2026-06-28 10:59:22 · 37m 44s | |
| CSGO-D7taU-nNv5Z-CZs2H-EOYCu-rNcqA | 16/21/5 | 70.2 | 0.93 | 2026-06-16 18:41:41 · 41m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.