Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GVMw8-k852f-rikUX-a6wAe-PupJN | 14/17/6 | 66.7 | 0.94 | 2026-07-03 21:26:21 · 38m 54s | |
| CSGO-5jfPo-rdkMn-Ub6Qn-zBbim-2h3RG | 5/16/8 | 71.6 | 0.58 | 2026-06-29 19:35:10 · 27m 17s | |
| CSGO-A3yMm-V7Wo3-pSKdO-aJRfN-ObCRE | 11/16/2 | 50.6 | 0.79 | 2026-06-27 23:10:32 · 41m 10s | |
| CSGO-xUAut-SY56H-HNr8y-sa5oD-VUeZH | 17/20/10 | 84.4 | 1.06 | 2026-06-27 21:07:03 · 39m 48s | |
| CSGO-VMpjo-ynA3i-THaXm-y6YOi-wO8WB | 10/13/3 | 108.9 | 1.02 | 2026-06-27 20:45:18 · 19m 15s | |
| CSGO-LpUYQ-yXXfm-K3Vmf-5Zb7F-s9ROG | 19/17/5 | 92.8 | 1.23 | 2026-06-12 21:44:27 · 41m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.