Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wKfHa-Eh3MM-B7sW5-sHACr-BOsKG | 16/4/0 | 130.8 | 2.06 | 2026-07-06 20:06:03 · 8m 27s | |
| CSGO-khGfN-T4dvU-n4D4V-Wsfrb-BusnC | 16/18/8 | 80.5 | 1.11 | 2026-07-05 18:47:20 · 33m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.