Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2GhkP-BnHRK-NYHPv-aRAU2-tezYP | 20/13/7 | 108.8 | 1.58 | 2026-07-09 18:11:51 · 25m 35s | |
| CSGO-WkYLG-QRt74-Ua4xH-FXo7a-9P47M | 13/15/2 | 87.3 | 1.10 | 2026-07-04 23:42:45 · 26m 17s | |
| CSGO-LpNnx-KirsW-myK3a-uMpG5-LB6iL | 11/17/2 | 66.0 | 0.69 | 2026-06-25 17:11:47 · 36m 51s | |
| CSGO-fO8vn-wuPbY-DDnds-u4EQH-koXPA | 18/12/2 | 82.8 | 1.33 | 2026-06-24 14:36:26 · 24m 8s | |
| CSGO-q2sAx-iOyza-vvNYC-SeLkp-3WfnL | 12/14/1 | 90.0 | 1.09 | 2026-06-15 14:25:56 · 25m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.