Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ULWvW-8ENtc-RMBCk-Rk8uQ-mG64E | 12/12/6 | 109.5 | 1.35 | 2026-06-29 12:42:32 · 21m 31s | |
| CSGO-YDieO-M7fYE-2CvsX-jSPjO-6wJoD | 7/14/2 | 80.1 | 0.60 | 2026-06-28 13:00:03 · 22m 33s | |
| CSGO-nOeUU-o9tkU-mKkaE-LnXUc-O6BxH | 27/23/3 | 89.4 | 1.19 | 2026-06-20 11:29:47 · 43m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.