Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vTo4w-vM3P8-8iOak-hkW99-AVVzE | 16/19/3 | 71.3 | 0.94 | 2026-06-30 18:16:09 · 41m 24s | |
| CSGO-5zrxP-DpqCs-Ud5vO-xJ5J4-Gzi5P | 5/16/1 | 31.4 | 0.23 | 2026-06-24 18:45:54 | |
| CSGO-G62ix-m2KBR-xGtsK-6vVWF-CUQ7B | 16/15/4 | 76.1 | 1.12 | 2026-06-16 18:14:35 · 43m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.