Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SXBvr-RTSxA-mBfVh-UxW9V-nuGvM | 8/11/6 | 64.9 | 0.92 | 2026-07-01 19:00:30 · 30m 2s | |
| CSGO-Mq9wL-Lknhs-VyBux-4St9K-6n33L | 8/13/1 | 52.5 | 0.67 | 2026-07-01 18:34:05 · 23m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.