Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6AaOT-ytZ55-8dZJB-PrWsP-3Q9zP | 5/13/3 | 52.4 | 0.48 | 2026-07-02 18:21:42 · 19m 12s | |
| CSGO-7bRbN-PWWHP-PaXdi-WTTj5-tUD3J | 15/16/5 | 99.8 | 1.10 | 2026-06-28 15:17:04 · 27m 3s | |
| CSGO-2BCjs-QyCei-JC2Vq-fQjSH-DK5RG | 12/13/2 | 76.1 | 0.95 | 2026-06-27 20:01:29 · 29m 0s | |
| CSGO-QbhTG-j8eZk-RBVB2-Z5FMw-rVC7K | 17/13/9 | 106.8 | 1.44 | 2026-06-23 19:34:42 · 27m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.