Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SLzJp-fzPop-HT87X-BuhiM-wHZkF | 18/14/3 | 118.1 | 1.58 | 2026-07-05 17:27:20 · 26m 4s | |
| CSGO-3vzDf-FupQA-BepNn-nO3Ze-CY5dK | 12/10/3 | 64.0 | 1.04 | 2026-07-04 03:38:02 · 31m 20s | |
| CSGO-Hjzuc-bps7d-3OJfb-wiHXD-YAPcF | 27/10/4 | 134.4 | 2.24 | 2026-06-27 19:26:21 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.