Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hy7op-itJEC-DrAwX-FKhVo-L4zAC | 19/9/3 | 89.8 | 1.59 | 2026-07-05 00:31:20 · 30m 30s | |
| CSGO-75SJb-8oaDK-tt2Bn-To8Rt-UXOYE | 15/15/6 | 96.6 | 1.20 | 2026-07-04 23:37:05 · 34m 10s | |
| CSGO-YnAdY-6B54a-nWwVM-Eep9o-H3MAK | 15/9/3 | 83.4 | 1.41 | 2026-07-03 21:22:16 · 21m 41s | |
| CSGO-Spxyv-ik3Mv-ASc8G-TvTDx-UC9WB | 3/3/0 | 27.8 | 0.42 | 2026-06-30 21:12:32 · 14m 38s | |
| CSGO-VnGYC-fdPrK-c7vZ5-Mz2yh-D5fGH | cs_italy |
20/4/1 | 102.5 | 2.16 | 2026-06-30 20:42:23 · 23m 27s |
| CSGO-kmMAY-C768j-cmpuD-yEqrX-XvmHB | 11/13/1 | 85.8 | 1.05 | 2026-06-30 13:17:48 · 15m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.