Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wSBTM-N75Lt-OL4dz-LpAXm-JYBUM | 11/19/3 | 54.2 | 0.67 | 2026-07-01 21:28:33 · 38m 42s | |
| CSGO-adXYi-FfiNW-4ynrX-pMukw-sVJvM | 14/18/9 | 84.6 | 1.02 | 2026-06-28 17:50:28 · 37m 22s | |
| CSGO-rR5zV-Nrvmv-SUGAG-mFcQd-DuQVP | 13/7/4 | 100.3 | 1.59 | 2026-06-26 19:46:05 · 19m 12s | |
| CSGO-SmQTK-Dpp84-cc8Wd-yGFGR-377GJ | 17/24/8 | 77.9 | 0.91 | 2026-06-24 22:09:17 · 56m 41s | |
| CSGO-7ZbCy-kQUsK-aChmh-PZtNc-NuHaA | 14/17/3 | 80.1 | 0.89 | 2026-06-19 22:28:18 · 35m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.