Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mCbfQ-Mzit7-NaRio-VEcS3-DCRmH | 4/17/4 | 44.3 | 0.32 | 2026-07-01 21:58:15 Β· 32m 22s | |
| CSGO-cAEPX-9BReq-y2pGd-FFd5O-x7D7K | 16/13/5 | 87.5 | 1.44 | 2026-07-01 21:25:54 Β· 27m 29s | |
| CSGO-QhVsc-5zqcn-ZY2aP-vbb4K-ATsuL | 16/16/10 | 94.3 | 1.25 | 2026-07-01 20:38:57 Β· 40m 16s | |
| CSGO-bX8bV-GmM93-kob2w-Zn4tP-DJsiB | 9/17/2 | 43.4 | 0.51 | 2026-06-30 19:07:07 Β· 32m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.