Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FPprH-jMNVU-OxtFM-Zfhwy-pBcBN | 11/15/3 | 85.6 | 0.86 | 2026-06-22 12:12:01 · 26m 33s | |
| CSGO-js3Yv-nj6c4-iwT47-CasHL-OHTCP | 15/21/6 | 75.3 | 0.92 | 2026-06-20 15:01:54 · 38m 6s | |
| CSGO-T4mJ2-bjqE6-LpcSH-RDnhH-VTTrC | 18/15/9 | 83.7 | 1.24 | 2026-06-15 16:28:03 · 36m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.