Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eO4m5-hHqMe-sQ6vY-yUr3N-DnMwF | 14/4/9 | 123.9 | 1.96 | 2026-06-25 16:01:56 · 18m 38s | |
| CSGO-VvYm8-yC5Q6-tE5YD-aV5J4-O2GGG | 18/8/6 | 106.7 | 1.66 | 2026-06-25 01:53:01 · 25m 41s | |
| CSGO-iaaOA-JshKB-XSMPJ-nQJay-fqbNE | 10/21/9 | 60.4 | 0.66 | 2026-06-05 01:27:48 · 29m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.