Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GkXOT-Emvo9-Zjfwi-uyGzS-qkSSH | 12/17/4 | 57.8 | 0.77 | 2026-07-01 16:21:28 · 43m 31s | |
| CSGO-kF2cq-FZfpW-VDi9A-N7yEQ-P8o3B | 17/14/3 | 93.4 | 1.21 | 2026-06-30 19:10:23 · 33m 12s | |
| CSGO-8SMO7-9HHi6-BJZXG-cCrSC-z9H5O | 19/18/11 | 103.1 | 1.38 | 2026-06-28 18:01:59 · 41m 5s | |
| CSGO-FJtMc-YNhP4-XZ8Lp-Mhs5n-bifiK | 20/17/3 | 77.8 | 1.20 | 2026-06-26 21:59:49 · 31m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.