Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4fskj-NhRfo-uqYiQ-KXzJW-4GUrC | 8/12/6 | 85.1 | 0.94 | 2026-07-03 02:53:54 · 24m 13s | |
| CSGO-43io5-yWwHn-82zJL-wJz9p-7h3RG | 14/18/8 | 76.1 | 0.96 | 2026-07-03 02:53:54 · 38m 6s | |
| CSGO-JUiih-xBhC2-WuprL-mjotq-nNjeC | 22/12/5 | 100.4 | 1.55 | 2026-07-03 02:53:54 · 31m 25s | |
| CSGO-wo54d-Vtjoh-SPORk-eoSFA-bKbtH | 12/14/1 | 68.1 | 0.85 | 2026-07-01 18:54:14 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.