Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DLKR7-VwMOQ-PVGkq-3WZFQ-nRyQN | 20/17/7 | 82.1 | 1.24 | 2026-07-06 06:52:27 · 39m 42s | |
| CSGO-zKvqX-fwsvK-fzFCC-eBkbC-y9qBE | 33/18/5 | 107.0 | 1.70 | 2026-07-02 20:01:16 · 41m 50s | |
| CSGO-jTTUv-qe9rc-BNNQ7-NqLv4-6UwsP | 13/14/6 | 82.5 | 1.13 | 2026-06-18 18:46:35 · 33m 8s | |
| CSGO-2rYRa-MHarL-LB3Jt-QR3sc-cZrKG | 15/17/4 | 87.0 | 0.96 | 2026-06-16 13:26:57 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.