Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v555U-KvsKh-DRGnk-RYMw5-xq2AC | 9/11/5 | 41.4 | 0.55 | 2026-07-03 21:16:07 · 40m 41s | |
| CSGO-2yaiB-eZNFV-wPhzR-SjvV2-CLtCQ | 12/10/5 | 70.5 | 1.15 | 2026-07-02 19:50:10 · 27m 36s | |
| CSGO-qyrk5-35PuP-4XRr3-8L3zL-tbqhH | 28/14/7 | 148.5 | 2.07 | 2026-06-27 17:56:02 · 36m 43s | |
| CSGO-OA3UQ-QhtsK-rY4De-eKePj-hiyfF | 19/13/7 | 105.6 | 1.43 | 2026-06-27 10:43:20 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.