Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-orhaB-5JAZh-iB7hW-Dhtt3-C2WPA | 22/13/4 | 112.1 | 1.76 | 2026-07-06 16:16:14 · 27m 52s | |
| CSGO-EmARG-WP7eh-fsMOm-ND6X7-Xz8rN | 14/17/5 | 79.2 | 1.04 | 2026-07-05 18:29:27 · 27m 57s | |
| CSGO-wGwXw-PwoHT-dGXJQ-TKFEu-j34uC | 23/11/7 | 102.7 | 1.76 | 2026-07-02 14:42:55 · 29m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.