Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d8wws-2JELu-X9ePW-7zqi8-dLGuA | 12/16/5 | 74.3 | 0.86 | 2026-07-03 19:37:04 · 28m 45s | |
| CSGO-PYZRR-nFzSa-8KMvy-LFFP8-Hq5uC | 22/16/6 | 99.3 | 1.48 | 2026-06-26 20:26:03 · 38m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.