Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dXbVc-D2jCs-Eroqa-V2sLM-ScHLH | 4/8/1 | 21.8 | 0.26 | 2026-07-01 12:44:55 · 23m 4s | |
| CSGO-QAQBi-VGsaZ-jMLCn-2KjNh-9sLbM | 16/22/4 | 61.3 | 0.83 | 2026-06-24 22:32:42 · 54m 11s | |
| CSGO-Cqxue-FNy9t-HAwuH-eWrAe-2ZeuB | 17/12/4 | 91.8 | 1.33 | 2026-06-23 19:30:57 · 36m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.