Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-twBHf-HL5DL-RS7JT-c2xe8-SAPcF | 14/11/5 | 70.9 | 1.24 | 2026-07-04 20:37:50 · 36m 3s | |
| CSGO-U5HU4-qZtsK-JWDNO-TVyYV-owGyB | 15/15/5 | 87.8 | 1.17 | 2026-07-04 19:15:39 · 30m 29s | |
| CSGO-4zma4-Afeid-WraAH-M8uEi-3PKGG | 17/14/1 | 69.3 | 1.09 | 2026-07-01 19:33:19 · 33m 32s | |
| CSGO-dF4tV-nDuUm-389TA-fXTPq-aXnMC | 15/12/5 | 83.8 | 1.19 | 2026-06-30 20:47:20 · 35m 19s | |
| CSGO-bYBSX-34KqA-mniN9-aRmLC-vT88F | 6/16/2 | 40.6 | 0.37 | 2026-06-12 21:48:24 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.