Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mEz3S-Oon9f-3Oii4-2jEyJ-YSEdH | 21/8/6 | 122.4 | 1.91 | 2026-07-02 15:20:26 · 32m 0s | |
| CSGO-YnabP-X7f8h-CnAKc-JGzkP-dHR7B | 10/17/2 | 59.8 | 0.69 | 2026-06-30 18:03:28 · 30m 41s | |
| CSGO-HLFkY-BKPiN-7mt86-bkkM9-Wdm2H | 27/16/2 | 97.1 | 1.66 | 2026-06-29 15:50:12 · 36m 33s | |
| CSGO-FbCbe-4ZCCU-RM6i2-3VQ8R-6a4mA | 17/15/5 | 87.1 | 1.17 | 2026-06-26 19:35:56 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.