Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ddjft-q2noy-U9k3O-rft2a-O6BxH | 11/12/3 | 52.0 | 0.95 | 2026-07-02 00:52:45 · 28m 19s | |
| CSGO-43RQx-txrFP-yovTo-YrTZu-Q27vO | 9/16/7 | 58.4 | 0.75 | 2026-07-02 00:07:40 · 38m 39s | |
| CSGO-bLbSo-rTN7j-94eh2-vZm2m-TO2xK | 9/18/8 | 45.1 | 0.65 | 2026-07-01 23:28:51 · 31m 5s | |
| CSGO-EWGYc-Cm37k-3ujD8-S4oSY-jkiaB | 11/8/4 | 66.5 | 1.12 | 2026-07-01 22:55:56 · 28m 51s | |
| CSGO-GeGYz-XhASL-SWPsE-azwj4-dfVvD | 10/17/4 | 57.3 | 0.72 | 2026-07-01 22:22:07 · 29m 24s | |
| CSGO-dZxDO-Bb68q-YAF4H-hDbeU-ekAUM | 11/15/4 | 78.1 | 0.89 | 2026-06-30 17:05:36 · 28m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.