Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eDSUe-pBNa4-kfCjQ-qbQfU-jQzMM | 15/14/3 | 73.5 | 0.99 | 2026-07-03 05:29:08 · 34m 13s | |
| CSGO-HYotq-PkuJh-JySjh-6XZaS-a6KbM | 18/21/8 | 95.2 | 1.22 | 2026-07-01 18:02:26 · 39m 27s | |
| CSGO-U3ZYK-BQVEr-Rfx7H-X3dEj-DOizO | 17/9/6 | 100.5 | 1.60 | 2026-06-26 15:05:14 · 26m 39s | |
| CSGO-XwwdD-fCi7t-aZtrL-VNmNh-6tZpG | 13/23/11 | 70.9 | 0.80 | 2026-06-21 21:32:51 · 51m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.