Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PYqQy-E3G35-jfGJE-SyDod-kESyL | 14/16/7 | 77.9 | 0.98 | 2026-06-21 18:13:38 · 37m 28s | |
| CSGO-Qvvok-wEhZd-65OEk-AOSqb-wPdKP | 20/17/8 | 104.1 | 1.33 | 2026-06-18 20:40:37 · 32m 42s | |
| CSGO-CO5Ei-ypnTX-isDGZ-7f4LG-KdWXC | 14/6/6 | 100.7 | 1.65 | 2026-06-18 19:26:29 · 20m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.