Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JWxPv-eALth-XpfoJ-mkCkP-HxhaB | 9/4/1 | 69.2 | 1.29 | 2026-07-06 18:16:47 · 10m 5s | |
| CSGO-j8ijd-exjT7-8Jhq8-EsTzU-TGwPB | 12/4/0 | 90.4 | 1.52 | 2026-07-02 20:54:50 · 11m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.