Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZKdDt-Ru5Ez-dTvyi-Uyyuq-BYLoD | 7/18/9 | 60.7 | 0.53 | 2026-06-30 17:13:47 · 33m 47s | |
| CSGO-q4w9N-fjfWN-MVQjC-NQoex-U2e4D | 14/7/7 | 91.6 | 1.58 | 2026-06-29 17:18:02 · 26m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.