Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AMiwn-WhE67-tC5Ec-ae3FJ-mS5KQ | 17/23/9 | 75.5 | 0.93 | 2026-07-03 10:36:11 · 50m 6s | |
| CSGO-hpQA7-eVAju-AhHHa-rYjLi-GusnC | 5/7/4 | 76.8 | 1.06 | 2026-07-03 10:07:59 · 20m 23s | |
| CSGO-O2K4G-73wE9-Op8WK-n44Bq-r3taL | 11/20/11 | 62.3 | 0.75 | 2026-06-30 21:00:35 · 43m 59s | |
| CSGO-wMt7A-QdexF-SEPe3-sqom2-tezYP | 10/16/4 | 76.5 | 0.78 | 2026-06-30 20:27:23 · 29m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.