Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JZtha-jAtUW-TJNDS-4DTnW-UGOJM | 15/16/6 | 69.4 | 1.04 | 2026-07-02 20:02:47 | |
| CSGO-qN8L7-o8cPh-F2TDd-ASxtv-zqrqK | 22/12/3 | 104.5 | 1.64 | 2026-07-02 20:02:47 | |
| CSGO-pLRWe-zd8VU-6Xb3p-JaDVn-A4hCG | 16/15/8 | 88.7 | 1.14 | 2026-07-02 20:02:47 | |
| CSGO-GWExZ-bskGR-tHjNZ-KwR85-SpeOQ | 19/23/4 | 61.9 | 0.90 | 2026-06-27 18:09:58 · 47m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.