Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9L3u7-UYxnC-Jp372-Cv2Eq-MhC3J | 13/13/3 | 54.2 | 1.01 | 2026-06-06 23:42:16 · 29m 39s | |
| CSGO-PH8FW-j8hnC-NNwxE-7p6V6-myBcO | 12/15/4 | 62.2 | 0.87 | 2026-06-06 23:09:58 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.