Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EFxJ8-4FNuz-ovEJw-mi7ds-QsXfE | 15/4/3 | 105.1 | 1.82 | 2026-07-04 20:03:33 · 23m 58s | |
| CSGO-6UZac-sdEox-D9vmf-2RNqZ-YZx9H | 18/20/5 | 77.6 | 0.99 | 2026-06-28 16:32:52 · 42m 15s | |
| CSGO-9jErL-7KNSj-KzNsU-ctGsO-qHBxH | 9/13/3 | 62.4 | 0.76 | 2026-06-23 17:31:35 · 28m 49s | |
| CSGO-GUh4q-U9cqy-XXDTK-uHqLh-pE26A | 22/11/8 | 104.1 | 1.86 | 2026-06-14 19:51:44 · 26m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.