Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8r6Jv-u4k5n-E8VYm-ikuQt-4rquL | 14/20/7 | 80.1 | 0.98 | 2026-07-02 09:56:27 · 33m 47s | |
| CSGO-8NWy3-xEOkV-BEp7J-Ew4pT-4kJ9P | 15/16/3 | 54.3 | 0.85 | 2026-06-27 21:55:25 · 38m 30s | |
| CSGO-8Gu4G-ZaNje-jNNs7-N3UYy-NVddJ | 18/6/3 | 91.1 | 1.78 | 2026-06-27 21:29:28 · 23m 9s | |
| CSGO-xqsho-42WUn-WLoOW-ejzr2-62KLH | 15/3/3 | 95.0 | 1.94 | 2026-06-27 21:08:35 · 18m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.