Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uOjcY-Vn5M2-nxTqe-YsoyE-NojoE | 6/16/2 | 34.1 | 0.48 | 2026-07-04 20:09:58 · 24m 18s | |
| CSGO-jsLWr-AY6Uc-vko3U-ENFya-k6siB | 27/20/4 | 82.2 | 1.33 | 2026-06-29 16:24:45 · 48m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.