Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eeKjp-DON4A-mEjAQ-dCZca-KupJN | 15/14/3 | 71.9 | 1.06 | 2026-06-28 20:00:44 · 38m 26s | |
| CSGO-SrUiO-LDE4j-nuPA4-jK5Yj-HjW9G | 11/16/7 | 72.0 | 0.96 | 2026-06-28 19:24:29 · 31m 48s | |
| CSGO-u4tr6-FNbmT-PvfmU-rsbFV-FaFSQ | 6/19/5 | 47.5 | 0.43 | 2026-06-28 18:48:37 · 32m 1s | |
| CSGO-Jba2M-korw3-fkbfC-BY969-EzsOH | 10/21/8 | 63.1 | 0.62 | 2026-06-28 18:05:13 · 38m 11s | |
| CSGO-2aDT8-HELYn-RBZvZ-FvPqp-BYLoD | 16/15/6 | 62.6 | 1.22 | 2026-06-20 21:12:55 · 33m 42s | |
| CSGO-fp57s-bfXKP-bUAfH-khcVV-7Qh8E | 19/16/5 | 109.5 | 1.35 | 2026-06-19 19:16:02 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.