Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yVMWw-AXPOM-6BiQT-zjXCa-bFhCG | 13/10/2 | 84.7 | 1.22 | 2026-07-05 12:10:18 · 11m 37s | |
| CSGO-86zvb-HtMo8-OMOp4-GZKHy-zUwsP | 13/8/4 | 83.4 | 1.45 | 2026-06-20 10:25:02 · 23m 59s | |
| CSGO-mqSfu-SLnnz-AkY3G-As6ET-aGn6J | 17/18/6 | 73.5 | 1.05 | 2026-06-14 16:32:34 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.