Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KWX7N-EMHC7-sH5oJ-MBB3q-yNTWJ | 22/15/6 | 109.4 | 1.45 | 2026-06-30 06:16:15 · 29m 47s | |
| CSGO-huXuv-X6F5N-Bo7Pu-T66cF-cTKXL | 10/14/5 | 72.5 | 0.91 | 2026-06-27 05:19:17 · 26m 58s | |
| CSGO-oTuri-4AOTV-2QzOM-DoKzj-3svoO | 12/18/7 | 60.9 | 0.77 | 2026-06-23 04:32:53 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.